#pragma once
#ifndef GAME_H
#define GAME_H

/*
// System includes
#include <iostream>
#include <math.h>
#include <time.h>
#include <string.h>
#include <sstream>
#include <stdio.h>
#include <iomanip>
#include <fstream>
#include <set>

// Include headers depending on OS
#ifdef WIN32
#include <windows.h>

//#include <stdlib.h>



#else */
/*

#include <OpenGL/gl.h>
#include <OpenGL/glu.h>
#include <GLUT/glut.h>

#include <sys/types.h>       // For data types
#include <sys/socket.h>      // For socket(), connect(), send(), and recv()
#include <netdb.h>           // For gethostbyname()
#include <arpa/inet.h>       // For inet_addr()
#include <unistd.h>          // For close()
#include <netinet/in.h>      // For sockaddr_in

// include console I/O methods (conio.h for windows, our wrapper in linux)
#include "conio.h"
#endif

*/

#pragma once
#include "shape.h"
#include "help.h"
#include "util.h"
#include "sound.h"
#include "network.h"
#include "input.h"
#include "display.h"
#include "shape_manage.h"
#include "gfx.h"

//#include "globals.h"


#endif
